Imperial Munitorum Manual
At least, i think its extra content.While browsing the BL site the other day when I was checking on the price/availability of the book, I noticed that it had alot of extra downloads that you can seeSufficed to say, the was an interesting read nonetheless. The great bulk of it seems to have been lifted from earlier sources - I recongize a ton of it being from the 2nd edition Guard Codex (the vehicle descriptions in particular.)Given that alot of this seems to be a direct lift from other sources, I won't be doing an analysis in totallity. BEsides, its available to download and perussal by anyone, so its not nearly as esoteric as, say, the 2nd edition Guard Codex was. 8 The lethality of the hunter/killer missiles was proven beyond doubt when a missile fired by the LemanRuss Glory of Heller went straight through the tank it was aimed at and penetrated the armour of the vehiclenext to it.
A missile fired in a later battle went clean through a two-metre beam and knocked out anenemy troop carrier on the other side. In both instances, the hunter/killer performed a feat it was supposedlyincapable of accomplishing.Wow, that's impressive.Have a very nice day.-fgalkin. Hitlist week of 2015.05.20.
Imperial Munitorum Manual wrote:If the fighting is taking parton an Imperial planet, then the world’s own locally produced fighting machines may also be available, which can take almost any form from primitive landclads to sand crawlers and ultra-fast speeders.Someone else may also have commented on this, but this shows that vehicles similar to Land Speeders are not the exclusive property of the Astartes. It doesn't say whether they're anti-grav vehicles or something simpler (an ACV for example), but they're there. Imperial Munitorum Manual wrote:This variant of the Leman Russ is manufactured on the forge world of Gryphonne IV and nowhere else, making this world of the Adeptus Mechanicus one of the most vital in the Imperium.A rare example of original Forgeworld fluff being confirmed Apparently due to personality issues within GW, Forgeworld and the Design Studio don't get along. Examples of this include the two Tau fleets for Battlefleet Gothic and the fact that after Forgeworld apparently scoured the old Codex Titanicus supplement for a Forgeworld name, Gryphonne IV was written off as destroyed by an offshoot Tyranid fleet.
I'm personally hoping for more stuff like this, although Warseers little 'we hate BL stuff' crowd are probably already spitting over it.gotta love the Hunter Killer missiles though, I'm not sure any modern anti-tank missile could could duplicate that feat with the beam and the troop carrier!Most of the downloads are just reissues of earlier stuff though, even the comments on anti-grav aren't exclusive.Nice to see them going through lots of stuff though, rather than bullshitting up some new vague bits. Whiterabbit wrote:gotta love the Hunter Killer missiles though, I'm not sure any modern anti-tank missile could could duplicate that feat with the beam and the troop carrier!Pffft! The Imperial Guard is CLEARLY inferior to modern forcecs! They use napoleonic/WW1 human wave mass charge tactics alone!
They use bayonets! They lack access to the extensive nuclear arsenals that modern forcees would employ in such situations! They lack the superior sensors and command and control capability of modern forces!
And their soldiers only fight out of fear of being killed by a Commissar! Gryphonne IV was written off as destroyed by an offshoot Tyranid fleetI keep hoping the AdMech will return there actually. I can't see the Tyranids eating databases, so a lot of the infrastructure may have survived.Eeeer what? The nids eat the top few km of crust at the very least.The facility on Tyran had a sub-crustal facility, which obviously survived as the data Codex was recovered to give the first real images of the Nids, and Battle For Armageddon makes reference to an Administratum facility which goes 49000 meters below sea level, and thousands above.
Funny note, the minion Adept types have implants to help them cope, which also kill them if they get too high about sea levelNo holidays in the Imperium! The Imperial Guard is CLEARLY inferior to modern forcecs!
They use napoleonic/WW1 human wave mass charge tactics alone! They use bayonets!If you refer to the recent SB thread, I couldn't understand why he was so unwilling to post references, after all, His Last Command has bayonet charges.
Then I checked my notes, and saw the bit about how it was a desperate move, an 'antique' tactic, and that the terrain and close proximity of the enemy, plus the requirement to dig them out led to it. And they 'still' shot the fuck out of them as well. 8 The lethality of the hunter/killer missiles was proven beyond doubt when a missile fired by the LemanRuss Glory of Heller went straight through the tank it was aimed at and penetrated the armour of the vehiclenext to it. A missile fired in a later battle went clean through a two-metre beam and knocked out anenemy troop carrier on the other side. In both instances, the hunter/killer performed a feat it was supposedlyincapable of accomplishing.Wow, that's impressive.Have a very nice day.-fgalkinI've seen that phrase before - the writer lifted that straight from the FAS.org article on the TOW missile, changing the names and wording a little to suit 40k. FAS.org wrote:The lethality of the TOW missile was proven beyond doubt during the 100-hour ground campaign when one of the antitank munitions fired by US troops went right through the tank it was aimed at and penetrated another tank parked next to it.
Another TOW went through a six foot dirt berm and knocked out an Iraqi armored personnel carrier on the otherside. In both instances, the TOW performed a feat which it supposedly was incapable of accomplishing.It would be interesting to see if any other parts of the manual were written that way, it seems a bit lazy. 8 The lethality of the hunter/killer missiles was proven beyond doubt when a missile fired by the LemanRuss Glory of Heller went straight through the tank it was aimed at and penetrated the armour of the vehiclenext to it. A missile fired in a later battle went clean through a two-metre beam and knocked out anenemy troop carrier on the other side. In both instances, the hunter/killer performed a feat it was supposedlyincapable of accomplishing.Wow, that's impressive.Have a very nice day.-fgalkinI've seen that phrase before - the writer lifted that straight from the FAS.org article on the TOW missile, changing the names and wording a little to suit 40k. FAS.org wrote:The lethality of the TOW missile was proven beyond doubt during the 100-hour ground campaign when one of the antitank munitions fired by US troops went right through the tank it was aimed at and penetrated another tank parked next to it.
Another TOW went through a six foot dirt berm and knocked out an Iraqi armored personnel carrier on the otherside. In both instances, the TOW performed a feat which it supposedly was incapable of accomplishing.It would be interesting to see if any other parts of the manual were written that way, it seems a bit lazy.Two things though. 1.) 40K tanks are demonstrably tough (they deal with alot of explosives/firepower that is many times more destructive than what modern forces have access too, High explosive or kinetic.) so the 'shooting through two tanks' bit is to be considered even more impressive from that regard.2.) a two metre 'beam' is still more impressive than a six foot 'berm' of dirt (and again, even 40K APCs are better than modern ones.)Edit: The first one also doesn't take into account where the missiles hit and the shapes of the tank.
40K tanks tend to be bigger/boxier than modern ones, so hitting penetrating can be alot tougher/messier. Cykeisme wrote:Still, I'm shocked that a Games Workshop writer would've done something like that. I mean, he could've at least swapped some of the sentences around.I always viewed GW as this old fashioned company that refuses to modernize (Damnatus anyone?), but view quality as something of paramount importance. Money is of paramount importance to GW, whatever the various divisions think, I guess that as long as they make money, they can do stuff fairly independantly, which for the past few years is where the quality stuff came from, when they don't make money, they get downsized or reabsorbed (fanatic anybody?)I'm not honestly surprised myself, they've clearly been rummaging around similar sources for the Primers and the manual, and those anecdotes are pretty much perfect for the Hunter-killer. I've seen similarities and so forth in a lot of the online military stuff I've browsed.I look at it this way, at least they are looking in the right place as opposed to pulling it out of their arses entirely. Whiterabbit wrote:I look at it this way, at least they are looking in the right place as opposed to pulling it out of their arses entirely.At least until Karen Traviss or KJA decide to plague Black LibraryCough 'Goto' CoughI doubt you even know what you are talking about with regards GotoI have to be honest, I never got the Karen Traviss stuff anyway, she always seemed fairly polite and reasonable when I spoke to her. Seriously, if you want to blame authors for shit numbers in a franchise like SW, or on a smaller scale 40k, its the editorial oversight that you should take issue with.
Contents.Biography McNeill was born in, Scotland and studied and building surveying at from 1989–1996. In 1996 he started work in an architects’ office designing new flats and commercial properties, until he saw an advertisement for a writer in the December 1999 copy of.In February 2000, Graham started work for Games Workshop as a staff writer for games development, writing articles for White Dwarf and army-specific books. In May 2000 he started writing for the team, but has also kept up writing articles for White Dwarf. Graham has been heavily involved working on, especially Warhammer 40,000 Codex: (Chambers et al., 2001) between late 2000 and June 2001. Other codexes he has been involved with are Warhammer 40,000 Codex: (Chambers et al., 2002), Warhammer 40,000 Codex: (Games Workshop Design Staff, 2002), Warhammer 40,000 Codex: (Chambers et al., 2003) and Warhammer 40,000 Codex: (McNeill and Haines, 2003).
Since a promotion from staff writer to games developer, he has written Warhammer 40,000 Codex: (McNeill et al., 2003) and Warhammer 40,000 Codex: (Chambers, 2004).Graham is an avid writer and has had several novels published by The. They are Nightbringer (McNeill, 2005) published in January 2002, Storm of Iron (McNeill, 2003) in July 2002, Warriors of Ultramar (McNeill, 2004a) in February 2003 and (McNeill, 2004). In addition McNeill has written The Ambassador, a Warhammer novel, in November 2003, 'The Ambassador Chronicles' in July 2005, 'Guardians of the Forest' in September 2005.His most recent works have been (McNeill, 2006), published in June 2006, (McNeill, 2007), published in July 2007,and (McNeill, 2008), the three of which are part of the novel series. Another part to McNeill's story about the Ultramarines, The Killing Ground, was released in May 2008. Early 2009 saw the release of his first novel outside of the Black Library, I, Mengsk (McNeill, 2009), set in 's universe. The novel tells the tale of three generations of the Mengsk family - Angus and his revolutionary activities, his son and his rise to power (leading up to the events of the ), and Arcturus' son as he struggles to embrace his family's legacy (leading up to the events of the ).In April 2009, Graham also contributed to the anthology book with a story entitled The Last Church, one of the first stories in the Black Library imprint in which the Emperor spoke directly and at length, rather than described from afar as had so far been the case in the Horus Heresy series. Early in 2010, Graham then released, a Horus Heresy novel focusing on the Thousand Sons legion and their fall from the graces of the Emperor by the hand of the Space Wolves.
Fiction
This novel was written in sync with a novel due to be released in early 2011 by, titled, which tells the same narrative from the opposite perspective.Graham worked closely with Abnett on the two novels, ensuring they met at certain points and would not contradict one another.